Valhalla connects clients to their consumers through literal, physical or emotional experiences with graphics & marketing programs that elevate brand positioning while increasing sales. Our identities grow beyond the brand, becoming visual representations of a demographic and spaces we’ve created are interesting enough to be regularly posted on social media.

Design & Conquer isn’t just a motto, it’s a way of life. The real-world is a nonstop design critique, constantly being analyzed to find ways to make it better. We love conquering design dilemmas & Making Things Awesome.


If consumers can see, touch or feel it, Valhalla can Make it Awesome℠.

Creative & Art Direction

Branding & Identity

Calendar Usage


Consumer Goods

Environments & Interiors


Marketing & Advertising

POP & Promotional

Print & Packaging

Strategy & Positioning



The world’s best brands from a variety of sectors & industries rely on Valhalla to Make Things Awesome℠
Angels & Airwaves
Burton Logo
Coca Cola
Flippin' Pizza Logo
McCann Erickson
The Shadow Conspiracy


Amer Sports
Bear Mountain Resort
Blink 182
Boy Scouts of America
Cosmetix West
Element Skateboards
FlowForm Wheels
Fox Racing
Hansen’s Beverage
Helly Hansen
McCann Erickson
Mountain Dew
New Balance
Outdoor Research
Plan B Skateboards
Red Mtn Resort
Rip Curl
Rockford Fosgate
Schiefer Chopshop
Sole Technology
Spy Optic
Stoked Mentoring
Time Warner
To The Stars, Inc
Transworld Publications
Yamaha Motor Corp

Our clients are our best salesmen.

Our clients are our best salesmen.

By telling their friends & colleagues about the great work we do and bring our services with them when they change positions, they bring Valhalla most of its workload.


Seemingly trivial but it’s something that makes us extremely proud. We’ve worked with many of our clients for 10+ years and have become good friends in the process. By providing awesome work delivered on time, we built a foundation that makes these types of relationships possible.


We’re very grateful for having the opportunity to work with friends on fun projects and appreciate them going out of their way to recommend us to others.

They say it better than we do.


Tom DeLonge

Musician, Producer , Director & Entrepreneur (Blink 182 / Angels & Airwaves / To The Stars)


Tobin Teichgraeber

Senior Head of Product, Americas Region at Puma (former Helly Hansen VP Global Product & Marketing)


Joshua Zadoff

Sr. Director Global Category Apparel Lead at Nike


Luke Edgar

VP Specialty Sales – Traeger Wood Fired Grills (Previously GM – Atomic Snowboarding)


– Todd Richards

Olympic Snowboarder, Television Commentator, Funnyguy, Saint Archer & Villager Goods Ambassador


Kari DeLonge

EVP Product at To The Stars, Inc


Patrick Moran

Creative Director – HRE Wheels, HRE FlowForm Wheels, Akrapovic Exhaust USA/Canada



Ron Bonner

Owner / Founder of BMX Superbrand The Shadow Conspiracy


– Julian Coffey

VP Business Development – Kali Protectives


– Chris Miller

Skateboarding Legend, Founder Earth Products, Adio Footwear, Vuori Clothing


– Andy Howell

Co-Founder Element Skateboards, Founder ArtProjekt, Co-CEO MatchCo Cosmetics


Global branding project, $20k set of car wheels, restaurant interior or $18 t-shirt, the formula remains the same.
  • 1

    Identify Problem

    Before we can start anything, we need to know why the project exists. This can be simple "make us some awesome (fill-in product)", complex "our brand isn't where we want it to be" or anything in between.

  • 2

    Set Target

    A crucial step where we set the target & work our way back. The design process is the same whether the project is for a 12yo or a guy who buys a Ferrari an AmEx Black but the results are night & day different.

  • 3


    This could quite literally be listening to music (hence the Beastie Boys photo), resarching online, digging through a bookstore, shopping trendy LA Boutiques, snowboarding or any combination of the above.

  • 4


    This is where the magic happens, we collect & organize our research, then put pencil to paper. Sketches, notes & tidbits are scanned into the computer, we start fleshing out concepts & designs come together.

  • 5


    We've received feedback from the concepts & revise the designs before handing off the final files. Then we wait and wait (and wait) for our babies to be released for everyone to enjoy (and us to show off)!


Amigos, Allies, Accomplices, Influences, Etc.